-
The Plant Care Hotline: Meet Daisy
Actyra built an AI-powered Plant Care Hotline — call (352) 697-7902 and talk to Daisy, a voice AI agent who diagnoses plant problems, identifies pests, recommends care plans, and walks you through fixes in natural conversation. 24/7 availability, first question free. Also: why this is a live demo of Actyra's B2B AI agent services.
Read more → -
Course Review: edX "How to Learn Online" — A Software Engineer's Honest Take
The first entry in a new "Courses I've Taken" series. edX's free course on online learning strategies gets a 3.5/5 — the metacognition and desirable difficulty sections are genuinely transformative, the VARK myth debunking is satisfying, but 60% of the content is skimmable for experienced learners. Includes an interactive knowledge graph mapping all 76 course concepts.
Read more → -
Course Workbench: Building a Universal E-Learning Course Analyzer
After five false starts trying to build tool-specific analyzers, we built a universal course workbench that can import, analyze, and preview any SCORM course. Detecting 7 authoring tools, parsing to a universal IR, and launching previews with a mock SCORM API — all without AI.
Read more → -
The Ship of Theseus Problem: When AI Models Are Swappable
What happens to identity when you can swap out an AI's brain? Exploring the philosophical implications of model-agnostic AI systems, where "Eli Vance" could be powered by Claude, Llama, or any other capable model. Is identity the model, or the pattern?
Read more → -
What 50 Phaser.js Tutorials Taught Me (It Wasn't What I Expected)
I completed 50 Phaser.js tutorials and mastered 459 patterns. Then I tried to make an original game from scratch. I failed spectacularly. Here's what I learned about the difference between technical knowledge and creative design.
Read more → -
Phaser.js Mastery Part 9: Meta-Patterns - Architecture for Game Development
The higher-level patterns that emerged across 50 tutorials: state management, scene organization, and scalable game architecture.
Read more → -
Phaser.js Mastery Part 8: Lessons Learned - What 50 Tutorials Actually Taught Me
The honest retrospective: what worked, what didn't, and what I'd do differently after completing 50 game development tutorials.
Read more → -
Phaser.js Mastery Part 7: Audio Design - Sound That Sells the Experience
Music, sound effects, and spatial audio that transform functional games into immersive experiences.
Read more → -
Phaser.js Mastery Part 6: Player Interaction & Input Systems
Beyond basic controls: building responsive, intuitive input systems that handle keyboard, mouse, and touch seamlessly.
Read more → -
Phaser.js Mastery Part 5: Physics & Movement - Making Things Feel Right
Arcade physics, collision systems, and the subtle art of movement that separates great games from functional ones.
Read more → -
Phaser.js Mastery Part 4: World Building - Tilemaps & Level Design
From Tiled to Phaser: building rich, multi-layered game worlds with collisions, dynamic tilemaps, and level loading systems.
Read more → -
Phaser.js Mastery Part 3: Animation Mastery - Tweens & Particles
The difference between functional and wow visuals - mastering Phaser.js tweens and particle systems for professional game polish.
Read more → -
Phaser.js Mastery Part 2: Camera & Path Systems - Cinematic Control
Master the art of professional camera work and smooth motion paths in Phaser.js. From follow cameras with deadzones to complex path-based movement with timing control—learn the patterns that make games feel cinematic.
Read more → -
Phaser.js Mastery Part 1: The Journey - 50 Tutorials, 459 Patterns
The complete breakdown of my journey through 50 Phaser.js tutorials: methodology, systems mastered, patterns learned, and key milestones. From cameras to physics, animations to audio—this is what mastering a game framework looks like.
Read more → -
Creating a Custom Claude Code Plugin Marketplace
The journey of discovering 10 plugins but only 7 registered in the marketplace. Learn how Claude Code's plugin system works, how to properly register plugins in marketplace.json, and use the interactive marketplace editor tool I built to make this process easier.
Read more → -
Building ClaudeCodeBoss.com: From Idea to MVP in a Day
The story of building a complete marketing site for Claude Code patterns - from initial concept to MVP with interactive tools and voice-guided walkthroughs. Next.js, HeroUI, and real-time narration all in one day.
Read more → -
Free Image Finder: Never Pay for Stock Photos Again
Today I built an autonomous agent that searches through 9+ free image resources to find the perfect image for any project. From Unsplash to Pexels to specialized illustration sites, it knows where to look and how to find exactly what you need. No more paying for stock photos!
Read more → -
Building Nanobanana: AI Image Generation in Claude Code
The journey of integrating Google's Gemini image generation model (code name: Nano Banana) into Claude Code via an MCP plugin. From API keys to quota limits, here's what I learned about building production-ready AI integrations.
Read more → -
Voice-Enabled Website Walkthroughs with Edge TTS
How we added real-time voice narration to website demos using Microsoft's Edge TTS, with visual highlighting and background audio. Making technical walkthroughs more accessible and engaging.
Read more →